Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series and was released for Windows, OS X, Xbox 360, and PlayStation 3 in August 2012, while the Linux version was released in 2014.
The game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives. The Terrorists, depending on the game mode, must either plant the bomb or defend the hostages, while the Counter-Terrorists must either prevent the bomb from being planted, defuse the bomb, or rescue the hostages. There are nine game modes, all of which have distinct characteristics specific to that mode. The game also has matchmaking support that allows players to play on dedicated Valve servers, as well as allowing members of the community to host their own servers with custom maps and game modes. A battle-royale game-mode, "Danger Zone", was introduced in 2018.
Global Offensive received positive reviews from critics on release, who praised for its gameplay and faithfulness to predecessors, though it was criticized for some of its early features and was noted for differences between the console and PC versions. Since its release, it has drawn in an estimated 11 million players per month, and has gathered an active competitive scene, with many tournaments sponsored by Valve themselves. In December 2018, Valve transitioned the game to a free-to-play model, focusing on revenue from cosmetic items.
Global Offensive, like prior games in the Counter-Strike series, is an objective-based, multiplayer first-person shooter. Two opposing teams, known as the Terrorists and the Counter-Terrorists, compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages. At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on other weapons or utility in subsequent rounds. Winning rounds rewards more money than losing does, and completing objectives such as killing enemies gives cash bonuses. Uncooperative actions, such as killing teammates, result in a penalty.
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